Fifth week


This week focussed primarily on the Graphics and sound design of the game.

The art was made in Microsoft paint, and is very simple. Its main purpose is just to reduce the number of basic unity assets the player can see (and make the game Rocket Wizard instead of Rocket Rectangle). Implementing the art for the most part wasn't very difficult, however there were some challenges replacing the player sprite with the wizard sprite. In the end, this was overcome by simply overlaying the sprite of the wizard model over the top of the base rectangle model. This process was simple, and did not cause any hard to solve issues.


This image is of level 2 with the new art in place. It is extremely basic, but it mainly serves to give the player a feel as if they are getting higher (by going up into the clouds and eventually into space). It also adds a little more than the default unity background.


Gif showing the visual for the Fireball explosion.

The sound effects were implemented with the help of a tutorial by Sasquatch B Studios. The only sounds I added were a death sound and an explosion sound for the fireballs. The main difficulty with this part was deciding where to place the explosion sound effect. At first I tried playing it when the bullet projectile gets destroyed, However when the projectile gets destroyed, the Source of the sound gets destroyed, so the sound never played. This was simply fixed by having the explosion happen on the explosion object the moment it spawns.


There was also a minor change that made the fireball feel more consistent (sometimes it would hit a wall at different points within the wall, causing inconsistent explosions).


References: Tutorial by Sasquatch B Studios for the sound effects: https://www.youtube.com/watch?v=DU7cgVsU2rM

Fireball sound effect - cartoon fireball sound effect

Files

Rocket_Wizard_build10.zip Play in browser
49 days ago

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